Documentation


Cold Trust


Vertical Slice of an AAA Narrative game, developped as part of my 2nd year of study at ENJMIN in Feb 2023.
My roles: Game Designer, Narrative Designer, Writer


These are excerpts of the documentation I created for Cold Trust.
Click on the 1st image to download the PDF.
Or keep browsing for a quick overview.
Every slide was created on Canva.




Overview of the setting, plot & player journey intentions


Hazeema, 1 out of the 4 scientists


Introduction page to the branching narrative


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Powerpoint


Powerpoint is my greatest ally in presenting design decisions to my teammates.
I like to use the animation features of the soft to present the effects of players actions
and the associated feedback.

Every gif you see in this section was entirely recorded on Powerpoint


Flash Forward, adventure game prototype


Exemple of puzzle


Input release behaviour in Bonhommes Bagarre



Parry feature from Bonhommes Bagarre


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Nahuatl



Tabletop RPG Project, developped on my personal schedule.
My intention with Nahuatl is to provide a simple TTRPG system, easy to learn by players.
I also wanted to make it simple for players who might have difficulties with fantasy settings
to be transported by a narrative, by playing as themselves slowly falling into a magical environment.



Index as of Sept 13th 2024

Nahuatl takes the players from contemporary Paris to a transformed Tenochtitlan, the Aztec capital city
and associates each player with an Aztec deity according to their personnality. 

[Work in Progress, visual identity & content may change]
 
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